Figure skating

 

Благотворительность вместо сувениров! 

СУДЕЙСТВО

 

 

 

 

 

НАШИ УЧЕНИКИ

 

 

SPINS
Positions. There are 3 basic positions: camel (free leg backwards with the knee higher than the hip level, however Layback and Bielmann are still considered as upright spins), sit (buttocks not higher than the knee of the skating leg), upright (any position with extended skating leg which is not a camel position) and intermediate positions (all other positions).Spin combinations: the number of revolutions in intermediate positions is counted in the total number of revolutions; intermediate positions can be considered as difficult variations in accordance with the definition of such positions, but going to one of these positions is not considered as a change of position which can only be from one basic position to another basic position. Spin in one position and Flying Spin: intermediate positions are allowed, counted in the total number of revolutions required by the Rules, but are not valid for Level features. In any spin change of edge can be counted only if done in a basic position.Spin Variations. Simple: A  simple  variation  of  position  is  a  movement of a body part, leg, arm, hand or head, which  enhances  but  does  not  change  the  basic  position of the main body core. A simple variation DOES NOT increase the Level. Difficult: A difficult  variation  is a  movement of a body part, leg, arm, hand or head, which requires more physical strength or flexibility and that, has an affect on the balance of the main body core. Only these variations can increase the Level. Remarks: · Bielmann position counts as a feature that can increase the Level only in one spin in the Short Program and in two spins in Free Skating; while doing that, the first spin(s) is (are) taken into account; · for camel, sit and layback positions once the position has been established a clear increasing of speed will be considered a difficult variation;  · camel spin includes position with the upper body turned upwards approximately 180% (upside down position); · in any spin a clear jump within a spin started and landed on the same foot (at least 2 revolutions before and after the jump) will be considered as a difficult variation; · in order to be counted as a Level feature backward entrance requires at least 2 rev. on a backward outside edge. Spinning on both edges: Spinning on both edges in order to be counted as a feature for a Level requires at least 2 full rev. on one edge followed by at least 2 full rev. on another edge in the same basic position (sit, camel, upright). Spins in both directions: Execution of  spins in both directions (clockwise and counter clockwise) that immediately follow each other  will  be  rewarded   by counting   this   as   an   additional  feature in all Levels. A minimum of 3 revolutions  in  each  direction  is  required. A Spin executed in both directions (clockwise and counter clockwise) as above is considered as one Spin. Change of foot.  Simple (can  not  increase  the  Level):  does  not  require significant strength and  skill, e.g. a  step over,  a  small   hop,  a  hop/jump  from  or into  an  upright  position.  Difficult  (can  increase  the  Level): requires significant   strength  and   skill,  e.g. a  clear  jump over or a toe-Arabian or any  form  of  a  “butterfly”  from  sit or camel  position  directly into sit or camel position.  Remark: to be considered, a change of foot in a spin requires at least 3 revolutions before and after the change. Flying spins: in case of an obvious “step over” (instead of a jump) Level can not be more than 1; in a flying sit spin “landing on the same foot as take off or changing foot on landing” is counted as a Level feature only when the sit position is attained in the air.