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SPINS
Positions. There are 3 basic positions: camel (free leg backwards with
the knee higher than the hip level, however Layback and Bielmann are still
considered as upright spins), sit (buttocks not higher than the knee of the
skating leg), upright (any position with extended skating leg which is not a
camel position) and intermediate positions (all other positions).Spin
combinations: the number of revolutions in intermediate positions is counted
in the total number of revolutions; intermediate positions can be considered
as difficult variations in accordance with the definition of such positions,
but going to one of these positions is not considered as a change of
position which can only be from one basic position to another basic position.
Spin in one position and Flying Spin:
intermediate positions are allowed, counted in the total number of
revolutions required by the Rules, but are not valid for Level features. In
any spin change of edge can be counted only if done in a basic position.Spin
Variations. Simple: A simple variation of
position is
a movement of a body part, leg, arm, hand or head, which
enhances but
does not
change the
basic position of the
main body core. A simple variation DOES NOT increase the Level. Difficult: A
difficult variation
is a movement of a body
part, leg, arm, hand or head, which requires more physical strength or
flexibility and that, has an affect on the balance of the main body core.
Only these variations can increase the Level. Remarks:
· Bielmann position counts as a feature that can
increase the Level only in one spin in the Short Program and in two spins in
Free Skating; while doing that, the first spin(s) is (are) taken into
account; · for camel, sit and layback
positions once the position has been established a clear increasing of speed
will be considered a difficult variation; · camel spin includes position with the upper body turned upwards
approximately 180% (upside down position); · in any spin a clear jump within
a spin started and landed on the same foot (at least 2 revolutions before
and after the jump) will be considered as a difficult variation; · in order
to be counted as a Level feature backward entrance requires at least 2 rev.
on a backward outside edge. Spinning on both edges: Spinning on both edges
in order to be counted as a feature for a Level requires at least 2 full rev.
on one edge followed by at least 2 full rev. on another edge in the same
basic position (sit, camel, upright). Spins in both directions: Execution of
spins in both directions (clockwise and counter clockwise) that immediately
follow each other will
be rewarded
by counting this as
an additional
feature in all Levels. A minimum of 3 revolutions
in each
direction is
required. A Spin executed in both directions (clockwise and counter
clockwise) as above is considered as one Spin. Change of foot.
Simple (can not
increase the
Level): does
not require significant
strength and skill, e.g. a
step over, a
small hop, a
hop/jump from
or into an
upright position.
Difficult (can
increase the
Level): requires significant
strength and
skill, e.g. a
clear jump over or a
toe-Arabian or any form
of a “butterfly” from
sit or camel
position directly into
sit or camel position. Remark:
to be considered, a change of foot in a spin requires at least 3 revolutions
before and after the change. Flying
spins: in case of an obvious “step over” (instead of a jump)
Level can not be more than 1; in a flying sit spin “landing
on the same foot as take off or changing foot on landing” is counted as a Level feature only when the sit
position is attained in the air.
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